Fill in a task table
Pricing options
Pay per useCN¥3.00 / task
Instructions and workflow details
What to prepare
Based on the game version, current progress, experience goals and mechanism evidence, a fact-limited novice time route and stuck point record table are generated.
- Game name, platform and version/seasonRequired
- Follow the field instructions to enter your content.
- The gameplay and goals you want to experienceRequired
- Follow the field instructions to enter your content.
- Current progress, role or resourceRequired
- Follow the field instructions to enter your content.
- Available time per weekRequired
- Follow the field instructions to enter your content.
- Already have strategies, screenshots or restrictions (optional)Optional
- Follow the field instructions to enter your content.
- Official release notes or original text of in-game mechanics (optional)Optional
- Follow the field instructions to enter your content.
- Text model (optional for advanced users; leave blank to use quality default)Optional
- Follow the field instructions to enter your content.
Generation instructions
Each row is submitted as a separate task. Required fields are marked with *.
- Each row represents an independent personal life scenario task. Please try to provide facts, limitations, and options; results will be clearly marked when insufficient information is available.
- When it comes to real-time prices, business hours, transportation, movie libraries, game versions or policies, please provide an official link or verify it yourself before use.
- Organize the rules, goals and early resources of a game into a novice route without detours, and clarify version differences and content that needs to be verified by yourself.
- The output will perform consistency checks on amounts, quantities, time, constraints and fact sources; when the data is insufficient, a verification method should be provided and no details will be made up.
- The final output gate is located after user input; guesswork must not be wrapped in "requires verification" and all numbers must be traceable and recalculated consistent.
- If there are key ambiguities in the input, the final result will retain conditional branches or supplementary questions, and will not arbitrarily select the factual caliber.
- When it comes to real-time, version or location facts, please provide the official original text; if not provided, the results will only be given to the verification framework, and the model memory will not be regarded as facts.
- The audit will recalculate the amount, quantity, duration and capacity item by item; false conclusions shall not be issued when the details are inconsistent with the total.
- v11 uses a single-step structure from original fields to final delivery, reducing fact contamination between intermediate drafts, audits, and rewrites.
- The quality default model is used when the model column is left blank; external facts are still based only on the original text provided by the user.
- v12 uses compact output contracts to control delivery length; evidence limits and required deliverables remain unchanged.
- v13 only fixes time stamp integrity or leaves numeric units intact; public input and delivery structures remain unchanged.
- v14 additionally guarantees that the game name, platform, version and season will be retained verbatim; the rest of the public input and delivery structure will remain unchanged.
- v15 adds character-level name verification and card point table default values; the public input, sample and delivery structures remain unchanged.
Each card is one task. Fill in its fields below.
| Game name, platform and version/season* | The gameplay and goals you want to experience* | Current progress, role or resource* | Available time per week* | Already have strategies, screenshots or restrictions (optional) | Official release notes or original text of in-game mechanics (optional) | Text model (optional for advanced users; leave blank to use quality default) | Actions | |
|---|---|---|---|---|---|---|---|---|
01 | ||||||||
02 | ||||||||
03 |